On the Edge of Sunrise, Book by Cynthia Ripley Miller
The year is AD The Roman Empire wanes as the Medieval Age awakens. Attila the Hun and his horde conquer their way across Europe into Gaul. A young widow, Arria longs for a purpose and a challenge. She is as well versed in politics and diplomacy as any man … but with special skills of her own.
The Emperor Valentinian, determined to gain allies to help stop the Huns, sends a remarkable envoy, a woman, to the Assembly of Warriors in Gaul. Arria will persuade the Franks to stand with Rome against Attila.
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When barbarian raiders abduct Arria, the Frank blue-eyed warrior, Garic, rescues her. Alarmed by the instant and passionate attraction she feels, Arria is torn between duty and desire. To get the free app, enter mobile phone number. See all free Kindle reading apps.
The Edge of Destiny
Don't have a Kindle? Titan Books Ltd 27 June Language: Be the first to review this item Amazon Bestsellers Rank: Share your thoughts with other customers. Write a product review. Most helpful customer reviews on Amazon. Compared to Ghost of Ascalon, I found this book to be near equal.
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The story is different and there are a few parts that didn't flow well, but overall I think it is a great story. The thing about this book is it features Destiny's Edge's origins, who are a bit more iconic in Guild Wars 2. The book's beginning was good, but around the middle, it did feel a bit lacking. The story felt a bit rushed with shorter chapters covering events that got larger amount of details before.
I would have liked to see the events expanded to feature more character interaction, especially bonding within the group. While it is implied that the group was close, I never really saw them being that solid of a thing or ever truly declaring themselves as a guild. These changes would have certainly made the story stronger.
The ending seemed to get better again with more detail of the events. The ending may feel lacking in some ways, but it is meant to set the stage for Guild Wars 2 and show the story of how the guild fell apart.
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In short, I feel the middle could be improved and the relationship of the characters could have been strengthened more, but the story was worth reading. I would probably recommend it more for players who are interested in the back-story of Guild Wars 2 than as a Fantasy story.
Still, it is a good story, just not as conclusive and fulfilling as the previous. I was pleasantly surprised at how well Ghosts of Ascalon was written for a book based on a video game. Usually you can flip through a book based on a video game in the store or preview it online and you can tell pretty quickly that it is going to be a disaster. They commonly feature poor writing, bad editing, and horrendous stories that only hardcore fans of the game who read very little can enjoy.
And thus, I was not surprised at all when Edge of Destiny was a complete disaster. Cardboard cutout characters, awful dialogue, and tragically poor attempts at humor riddle this book. I had to force myself to finish it, only to find out that the ending is really a non-ending designed to segue directly into the game Guild Wars 2 when it is released.
I had more fun wondering if the writer - who teaches others to write, mind you - is actually this bad at writing, or if he was crippled by a demand that he follow someone's outline rigidly. If you haven't guessed by now, I would recommend that unless you are a hardcore Guild Wars fan you avoid wasting your time reading this. Actually, even if you are a hardcore Guild Wars fan, you'd be better off playing the game than reading this book.
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Rushed at other times. Very little character and story development. Together they become Destiny's Edge. Together they answer the call. But will it be enough? Edge of Destiny , written by J. Robert King , is the second of three novels to bridge the time between the original game series and Guild Wars 2.
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It was released on December 28, , though some online and retail stores began selling it as early as December The main plot is set six years before the events of Guild Wars 2 with the events occurring over one year. It deals with how Destiny's Edge was formed, its involvement in defeating the Elder Dragon's champions, and its eventual disbanding. Eventually the two groups, dubbed Dragonspawn's Destiny and Edge of Steel, meet up as Eir recruits fellow fighters from Lion's Arch to take on the Dragonspawn.
Upon joining, the six members of the newly formed guild Destiny's Edge face off against the Dragonspawn. Upon discovering the secret origins of Glint as the Elder Dragon Kralkatorrik 's champion and herald set upon Tyria to see to her master's awakening they make their way to the Crystal Desert to prevent Kralkatorrik's awakening, only to learn that Glint had long ago betrayed her master.