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Instructions for right to cancel. The use of an unauthorised device or software that enables technical modification of the Nintendo console or software may render this game unplayable. Content not playable before the release date: The payment is taken directly upon purchase. He is gifted with PSI powers, which can give him an edge in battle. Her unique abilities, including the ability to reach out to others telepathically, will undoubtedly be crucial to defeating Giygas. A mechanical genius, Jeff is capable of fixing just about anything, and he has the ability to spy on enemies during battle to find their weaknesses.

A prince from the mysterious eastern land of Dalaam, Poo has studied psionic powers since he was very young. Could it be that there's more to him than meets the eye? You will also encounter many mysterious monsters and strange aliens on your journey. What do they have in store for the heroes of EarthBound? An alien from the future who crash-lands in the town of Onett, Buzz-Buzz is the one who first tells Ness about the grave threat that the world is facing.

The Universal Cosmic Destroyer, Giygas really is pure evil. Why not try naming them after you and your friends for a more personal adventure? While policemen investigate the area, Ness meets his arrogant and cowardly neighbor Porky Minch. Later that night, he wakes Ness up so that he can help him search for his little brother Picky.

After finding him, a bee-like insect, Buzz Buzz , appears from the meteor, telling Ness about the cosmic destroyer alien Giygas who seeks to have the universe, and how he's come desperately from the future in an effort to find him, for he is one of the Chosen Four who are able to stop Giygas.

As Buzz Buzz indicates, Ness now needs to find eight "Your Sanctuary" locations to unite his power to the Earth's, collecting melodies from said sanctuaries in the Sound Stone , given to him by Buzz Buzz. He then continues to the city of Twoson , after having to face Captain Strong and his officers, and goes to the Happy Happy Village to save the kidnapped Paula.


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Ness then knows the people who had kidnapped the girl, the Happy Happy Cult , as they called themselves, were guided by Mr. Carpainter , and also assisted by the now evil Porky Minch. Defeating Carpainter, Ness and Paula find out he had been controlled by a golden statue, the Evil Mani Mani statue, and everything in the village turns back to normal again. Both kids meanwhile discover Lilliput Steps , the second sanctuary, nearby.


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Everdred , a burglar found in the Burglin Park in Twoson , met by Ness earlier, offers him a wad of bills , which he uses to free the band who performs in the local theater, the Runaway Five , from a debt. With the help of their noisy bus, the children can go through the tunnel, safe from the ghosts there, and reach the third city, Threed. However, they soon discover the city is the one infested with undead.

Soon, Ness and Paula are captured by zombies , and must find help from someone else. At this time, Paula sends a telepathic message to Jeff , who is faraway in the northern city of Winters. Jeff comes in the Sky Runner his father, Dr. Andonuts , invented just in time to save Ness and Paula from their cell. The group is assisted by the young genius called Apple Kid , met by Ness in Twoson , which gives them a device called Zombie Paper , a sticky trap used to capture zombies. This lets the party proceed to Grapefruit Falls and Saturn Valley , a town habitated by strange creatures collectively known as Mr.

There, they learn a monster known as Master Belch is the responsible behind Threed's zombies, and has, too, kidnapped and enslaved some Mr. The group enters his factory and defeats him, freeing the populants of both Saturn Valley and Threed. Traffic problems makes the group need to pass the Dusty Dunes Desert in order to get to the next city, Fourside. There, they again help the Runaway Five with another debt, and enter the Dept.

Store only to have Paula kidnapped again. It is later known Porky and the mayor are behind this. There, they find the Evil Mani Mani Statue and are transported to the negative and dark world of Moonside. They manage to destroy the statue and then learn Moonside was just an hallucination.

With the relic destroyed, the mayor turns back to normal and gives Ness and Jeff Paula back. However, Porky escapes in the mayor's helicopter. The group then heads south to Summers. A magic cake Ness eats there makes him dream of a faraway land known as Dalaam. There, prince Poo needs to finish his training.

When he becomes successful, he appears in Summers to join Ness's party. After investigating an underground passage in a room in the Dinosaur Museum in Fourside , the group finds the fifth sanctuary, Magnet Hill. They also find a carrot key which lets them enter a dungeon in Poo 's land Dalaam , where they find the sixth sanctuary Pink Cloud. Later, Ness 's party takes a boat from Summers to the desert land Scaraba.

Relive the ‘90s

They find the secret to defeat Giygas there. Poo 's master takes him from the party for some time so that he can learn a hidden PSI power. The three children then meet Dungeon Man in the desert, a half-dungeon, half-man hybrid which in reality is a dungeon maker named Brick Road.

They receive help from him and, afterwards, find a useful submarine inside, which lets them go to the Deep Darkness. There, after a long swamp-like area, Master Belch , now more powerful and known as Master Barf, confronts the team. Soon after the battle beings, though, Poo comes from the sky attacking and beating him with his new power, PSI Starstorm. The party proceeds to a cave known by its inhabitants as the Tenda Village , where a group of shy, green creatures live.

The book Overcoming Shyness , retrieved by Ness 's party from the Onett library, helps the Tenda , who now, able to talk, show the group a path that leads to a giant underground land infested with dinosaurs known as the Lost Underworld. An affirmative response brings Ness, conscious, back to the last telephone he saved from, with half the money on his person at the time of his defeat, and with other party members showing as still unconscious.

Because battles are not random, tactical advantages can be gained. If the player physically contacts an enemy from behind indicated by a translucent green swirl which fills the screen , the player is given a first-strike priority. However, this also applies to enemies, who can also engage the party from behind in this case, the swirl is red. Neutral priority is indicated by a blue swirl. Additionally, as Ness and his friends become stronger, battles with weaker enemies are eventually won automatically, forgoing the battle sequence, and weaker monsters will begin to flee from Ness and his friends rather than chase them.

Currency is indirectly received from Ness' father, who can also save the game's progress.

Each time the party wins a battle, Ness' father deposits money in an account that can be withdrawn at ATMs. In towns, players can visit various stores where weapons, armor, and items can be bought. Weapons and armor can be equipped to increase character strength and defense, respectively. In addition, items can be used for a number of purposes, such as healing. Towns also contain several other useful facilities such as hospitals where players can be healed for a fee.

Can four not-so-average kids save the world from aliens and certain destruction?

EarthBound takes place about a decade after the events of Mother , in the fictional country of Eagleland. The player starts as a young boy named Ness [nb 3] as he investigates a nearby meteorite crash [9] with his neighbor, Pokey, [10] [nb 4] to find his brother Picky. They find that an alien force, Giygas , has enveloped and consumed the world in hatred and consequently turned animals, humans, and objects into malicious creatures. A small, bee-like creature from the future instructs Ness to collect melodies in a Sound Stone to preemptively stop the force, [11] but is killed shortly thereafter when Pokey and Picky's mother mistakes him for a pest.

While visiting these eight Sanctuaries, [10] Ness meets three other kids named Paula, Jeff, and Poo — "a psychic girl, an eccentric inventor, and a ponytailed martial artist", respectively [11] — who join his party. After Paula telepathically instructs Jeff in a Winters boarding school to rescue them, they continue to Saturn Valley, a village filled with a species of creatures called Mr. Saturn, the city of Fourside, and the seaside resort Summers. Meanwhile, Poo, the prince of Dalaam, partakes in a seemingly violent meditation called " Mu Training" before joining the party as well.

The party continues to travel to the Scaraba desert, the Deep Darkness swamp, another village of creatures called Tenda who need a book to overcome their shyness, and a forgotten underworld where dinosaurs live. When the Sound Stone is eventually filled, [12] Ness visits Magicant, a surreal location in his mind where he fights his personal dark side. The group discovers a device that contains the alien, but it is being guarded by Pokey, who is revealed to have been helping Giygas all along.

After defeating him in a fight, Pokey turns the device off, releasing Giygas and forcing the group to fight [13] the monster. During the fight, Paula reaches out to the inhabitants of Earth, who pray for the children's safety. The prayers manage to exploit Giygas' fatal weakness — human emotions — and defeat the alien, eradicating him from all of existence. The first Mother was released for the NES in The HAL team led by lead programmer Iwata worked on the game programming, while the Ape team led by lead programmer Kouji Malta worked on specific data, such as the text and maps.

The game continues Mother 's story in that Giygas reappears as the antagonist and thus did not die at the end of Mother and the player has the option of choosing whether to continue the protagonist's story by choosing whether to name their player-character the same as the original. Itoi sought to make a game that would appeal to populations that were playing games less, such as girls.

The Mother series titles are built on what Itoi considered "reckless wildness", where he would offer ideas that encouraged his staff to contribute new ways of portraying scenes in the video game medium. Itoi thought of the default player-character names when he did not like his team's suggestions.

Ness (EarthBound): The Story You Never Knew

Many of the characters were based on real life personalities. For instance, the desert miners were modeled on specific executives from a Japanese construction company.


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The idea for the rolling HP meter began with pachinko balls that would drop balls off the screen upon being hit. This did not work as well for characters with high health. Instead, around , they chose an odometer-style hit points counter. The programmers also found difficulty implementing the in-game delivery service, where the delivery person had to navigate around obstacles to reach the player. They thought it would be funny to have the delivery person run through obstacles in a hurry on his way off-screen.

Itoi specifically chose against having an overworld map, and didn't want to artificially distinguish between towns and other areas. Instead, he worked to make each town unique. His own favorite town was Threed, though it was Summers before then. Mother 2 was designed to fit within an eight megabit limit, but was expanded in size and scope twice: This entailed higher sound quality and music that sounds closer to his regular compositions. In Suzuki's songwriting process, he would first compose on a synthesizer before working with programmers to get it in the game.

His personal pieces play when the player is walking about the map, out of battle. Suzuki's favorite piece is the music that plays while the player is on a bicycle, which he composed in advance of this job but found appropriate to include. He wrote over pieces, but much of it was not included in the game. According to Tanaka, the Beach Boys were repeatedly referenced between him and Suzuki, and that he would often listen to co-founder Brian Wilson 's eponymous album while on the way to Suzuki's home. To Suzuki, Smile evoked the bright and dark aspects of America, while Song Cycle displayed a hazy sound mixed with American humor and hints of Ray Bradbury , a style which he considered essential to the soundtrack of Mother.

The soundtrack contains direct musical quotations of some classical and folk music ; the composers also derived a few samples culled from other sources including commercial pop and rock music. Additionally, he felt that the mix tape Wired Magazine Presents: As was traditional for Nintendo, Mother 2 was developed in Japan and localized in the United States, a process in which the game is translated into English for Western audiences.

Nintendo of America's Dan Owsen began the English localization project and converted about ten percent of the script before moving to another project. Lindblom was challenged by the task of culturally translating "an outsider's view of the U. While Lindblom took the day off for her birth, [34] he proceeded to work hour days [14] without weekends for the next month.

Additionally, right before players reach the end of the pirated copy's story, their game resets and deletes its saved file in an act that IGN declared "arguably the most devious and notorious example of 'creative' copy protection". Under directives from Nintendo, [34] Lindblom worked with the Japanese artists and programmers [14] to remove references to intellectual property, religion, and alcohol from the American release, such as a truck's Coca-Cola logo, the red crosses on hospitals, and crosses on tombstones.

The graphical fixes were not finished until March , and the game was not fully playable until May. EarthBound was released on June 5, in North America. As part of Nintendo's larger "Play It Loud" campaign, EarthBound 's "this game stinks" campaign included foul-smelling scratch and sniff advertisements. It emphasized magazine advertisements and had the extra cost of the strategy guide included with each game.

EarthBound originally received little critical praise from the American press, [14] [39] and sold poorly in the United States: The game was especially expensive due to the included strategy guide. They said the "saving graces are the fairly good music" and "hilarious adult humor" but added that "the humor is too mature for little kids, and the gameplay is too immature for older gamers.

Lindblom and his team were devastated by the release's poor critical response and sales. He recalled that the game was hurt by reception of its graphics as "simplistic" at a time when critics placed high importance on graphics quality. Reviewing the game years after its release, multiple writers described the game as "original" or "unique" [17] [49] [46] and praised its script's range of emotions [17] [49] and humor. Critics praised its " real world " setting, which was seen as an uncommon choice.